Search found 519 matches

by SkinnyOrc
Fri Feb 15, 2019 8:40 am
Forum: Advanced Fighting Fantasy 2
Topic: Generating New Place Names
Replies: 7
Views: 178

Re: Generating New Place Names

Definitely a web interface would let the most people use it. If you can get it working as Javascript I'd be happy to do a pretty web interface and host it with the ones I did (the link on my sig, under Tools). The down side is anyone can see your code by looking at the source of the web page but as ...
by SkinnyOrc
Wed Feb 13, 2019 7:26 am
Forum: Advanced Fighting Fantasy 2
Topic: Print Copies/Pod
Replies: 17
Views: 2031

Re: Print Copies/Pod

Good stuff. Graham, I'm hoping this makes things easier for you running Arion. I think we'd all like you to be able to spend more time working on the books! Does it change the plans for the Arion website, maybe making it more of a promotional platform instead of an online store?
by SkinnyOrc
Wed Feb 13, 2019 7:16 am
Forum: Advanced Fighting Fantasy 2
Topic: Generating New Place Names
Replies: 7
Views: 178

Re: Generating New Place Names

Okay I'll take a stab; Khulian, Elvish, Kakhabadian and Dwarfish? I especially like the Kakhabadian names. Do you have a web page you can put it on? I'd offer to add it to my online name generators but my freebie web hosting doesn't support CGI scripts.
by SkinnyOrc
Fri Jan 11, 2019 10:27 am
Forum: Advanced Fighting Fantasy 2
Topic: Does Magic-Minor count towards calculating magic points?
Replies: 10
Views: 430

Re: Does Magic-Minor count towards calculating magic points?

Any time something's as popular as Natural Mage it's probably over powerful, but I was surprised how many issues this one had when we pulled it apart. The Chaos Mage issue Stuart pointed out was one I hadn't thought of. But you never want automatic success in a system where the GM decides the size o...
by SkinnyOrc
Tue Jan 08, 2019 12:25 pm
Forum: Advanced Fighting Fantasy 2
Topic: Does Magic-Minor count towards calculating magic points?
Replies: 10
Views: 430

Re: Does Magic-Minor count towards calculating magic points?

That was one of the reasons I suggested changing how Natural Mage worked in this thread.
by SkinnyOrc
Sat Jan 05, 2019 12:00 pm
Forum: Advanced Fighting Fantasy 2
Topic: Minor Magic
Replies: 5
Views: 630

Re: Minor Magic

It's hard to put a MP value on cantrips with the way they use none unless you fail the casting roll. But my opinion is 1 for 10XP or 3 for 20XP would both work fine. It perhaps comes down to whether you want to let them buy one at a time, by the stage they already have 18 they may prefer that.
by SkinnyOrc
Tue Jan 01, 2019 1:13 pm
Forum: Advanced Fighting Fantasy 2
Topic: Merry Christmas and Happy New Year!!!
Replies: 6
Views: 256

Re: Merry Christmas and Happy New Year!!!

I'm late to the party, but I wish everyone on the forums a great 2019! It's summer here and I think I can see a beach with my name on it...
by SkinnyOrc
Tue Jan 01, 2019 12:56 pm
Forum: Advanced Fighting Fantasy 2
Topic: Minor Magic
Replies: 5
Views: 630

Re: Minor Magic

HedgeWizard wrote:
Tue Oct 23, 2018 11:02 am
Currently you learn 3 cantraps per level of minor Magic which means a maximum of 18.
Another way to do this would be make additional cantrips past the 18 cost 10 XP each. That's based on Wizardry spells being 20 XP per MP.
by SkinnyOrc
Thu Dec 13, 2018 11:53 am
Forum: Advanced Fighting Fantasy 2
Topic: Does Magic-Minor count towards calculating magic points?
Replies: 10
Views: 430

Re: Does Magic-Minor count towards calculating magic points?

I believe it should be played exactly as what you've quoted from page 67 says, that only MAGIC and the Magic-Wizardry special skill count towards MPs. So if they don't have Magic-Wizardry it's just MAGIC x 2. The first bit is only saying that you calculate MPs for a character who has either Magic-Mi...
by SkinnyOrc
Mon Oct 22, 2018 12:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Talent: Arcane Bolts
Replies: 14
Views: 3189

Re: New Talent: Arcane Bolts

Isn’t that a bit underpowered? Fire ball (1) and Force Bolt (2) both do d6 damage but with the dart you are only doing 1-2 damage. Well they're d6 once. This is throwing knife damage minus armour for as many times as you manage to hit with it in a day. So if it's a busy day you're getting way more ...
by SkinnyOrc
Mon Oct 22, 2018 11:01 am
Forum: Advanced Fighting Fantasy 2
Topic: New Talent: Arcane Bolts
Replies: 14
Views: 3189

Re: New Talent: Arcane Bolts

Thanks for pointing this out, I'd missed it when I've looked back through the old threads. It's a great idea to allow wizards a magical way to stand back but be involved in fights between casting spells. Right now they can have a brace of throwing knives or a bow or something (even if they may not h...
by SkinnyOrc
Sun Oct 14, 2018 7:30 am
Forum: Advanced Fighting Fantasy 2
Topic: Hey Guys, How's everything?
Replies: 6
Views: 946

Re: Hey Guys, How's everything?

Hey! Great to see you here again. Yeah you've picked a decent time to come back to AFF with the new books that are out or about to be.
by SkinnyOrc
Sun Oct 14, 2018 7:24 am
Forum: Advanced Fighting Fantasy 2
Topic: Combat Options
Replies: 15
Views: 2435

Re: Combat Options

It looks like something weird was going on with the download for this and I'm not sure anyone who tried to get v1.1 actually got it. It wasn't much different but did fix that I'd forgotten Potions of Skill for the crit system and tweaked the crit effects a bit. Here's a new link. The file you get sh...
by SkinnyOrc
Thu Oct 04, 2018 10:15 am
Forum: Advanced Fighting Fantasy 2
Topic: Blackmoor Living World campaign with AFF2 being published!
Replies: 3
Views: 953

Re: Blackmoor Living World campaign with AFF2 being published!

This looks like an interesting project. I'm not that familiar with Blackmoor as a setting, we did do the DA module series back in the day but from what I remember just ran them in the world we were already using. I'm looking forward to reading how AFF's been tweaked to fit Blackmoor when I get a cha...
by SkinnyOrc
Sun Sep 09, 2018 2:40 pm
Forum: Advanced Fighting Fantasy 2
Topic: A couple of questions
Replies: 9
Views: 1336

Re: A couple of questions

Just for something to compare to, old school B/X and BECMI D&D used (adjusted for its 10 sec round): 4 ft/s in combat 2 ft/s in combat if armoured 12 ft/s running and not in combat 6 ft/s running and not in combat if armoured You either moved or you attacked, although a web search showed a rule was ...