Search found 765 matches

by SkinnyOrc
Tue Apr 20, 2021 12:10 am
Forum: Advanced Fighting Fantasy 2
Topic: Rules Locator List?
Replies: 5
Views: 90

Re: Rules Locator List?

Special Skills Battle Tactics (Heroes Companion page 9) - Mass Battles Demon Lore (Demons of Doom page 59) Engineering (Heroes Companion page 9) - Mass Battles / Holdings and Dominions Firepowder Weapons (Blacksand page 7) Herb Lore (Titan Herbal page 5) - Using Herb Lore Magic-Battle Magic (Heroes...
by SkinnyOrc
Mon Apr 19, 2021 8:27 am
Forum: Advanced Fighting Fantasy 2
Topic: Rules Locator List?
Replies: 5
Views: 90

Re: Rules Locator List?

That wouldn't really work anyway. Take Heroes Companion, the new magical styles each get listed on the contents page, but for special skills and talents it just says "New Special Skills" and "New Talents". To be really useful we'd need to list the names of each one. Also it's better they're arranged...
by SkinnyOrc
Sun Apr 18, 2021 1:14 pm
Forum: Advanced Fighting Fantasy 2
Topic: Encyclopedia Arcana: Volume 1
Replies: 8
Views: 144

Re: Encyclopedia Arcana: Volume 1

I hear you on format. However, as I work through FF11-30 what I find is there is so much stuff you could probably just keep a similar format from volume to volume, because there is plenty more to document. Also, after I do EA:V1 there's a backlog of other things I want to do before I look at EA:V2....
by SkinnyOrc
Sun Apr 18, 2021 1:10 am
Forum: Advanced Fighting Fantasy 2
Topic: Looking at The SKILL 12 problem with new eyes
Replies: 9
Views: 216

Re: Looking at The SKILL 12 problem with new eyes

Adding to what you said above, there was also the retreat option often. Yep the gamebooks do sometimes let you retreat, either before starting combat or after a certain number of rounds. Another example of how they showed how RPGs don't just have to be meet monster, kill monster, take their stuff, ...
by SkinnyOrc
Sat Apr 17, 2021 12:14 am
Forum: Advanced Fighting Fantasy 2
Topic: Encyclopedia Arcana: Volume 1
Replies: 8
Views: 144

Re: Encyclopedia Arcana: Volume 1

It'll be a great book to have. Honestly, apart from the core rulebook I find your works unlocking all the content from the FF gamebooks to be the most useful and inspirational. I also agree with the need for a better treasure generation system, which was why I had my own go at it a few years back. I...
by SkinnyOrc
Fri Apr 16, 2021 1:25 am
Forum: Advanced Fighting Fantasy 2
Topic: How would you go about making an interesting AFF one-shot.
Replies: 3
Views: 75

Re: How would you go about making an interesting AFF one-shot.

It depends if it's a one-shot to introduce people to the game, or for your usual group but you want to do something different that wouldn't work with their main PCs. For an intro one-shot you want to get into some action as soon as possible, it's what hooks people in my experience. It also needs to ...
by SkinnyOrc
Fri Apr 16, 2021 12:24 am
Forum: Advanced Fighting Fantasy 2
Topic: Rules Locator List?
Replies: 5
Views: 90

Re: Rules Locator List?

Yep that's something that we could do here. It'd let people find rules spread around the various books and also help them decide if books are worth getting. The way rules are spread around the books is a bit disjointed, but if you look at the number of new books we've had since the AFF2 rulebook cam...
by SkinnyOrc
Wed Apr 14, 2021 9:25 am
Forum: Advanced Fighting Fantasy 2
Topic: Allansian Sorcery
Replies: 18
Views: 311

Re: Allansian Sorcery

Well the two posts are only three days apart, but I was wondering if they were always separate books. The post I linked to talks about a magic compendium with items from the first ten FF books, Sorcery and FF:TIRG. The second post listing chapters seems to be more a general treasure book, although C...
by SkinnyOrc
Wed Apr 14, 2021 5:06 am
Forum: Advanced Fighting Fantasy 2
Topic: Looking at The SKILL 12 problem with new eyes
Replies: 9
Views: 216

Re: Looking at The SKILL 12 problem with new eyes

Outnumbering and combat penalties go a long way to keep combat challenging at high levels but seem to be overlooked. They could do with more emphasis in the rulebook, they probably do get missed by new GMs sometimes. Outnumbering particularly is a key part of the system and one of the things that m...
by SkinnyOrc
Wed Apr 14, 2021 4:58 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaked Character Generation
Replies: 0
Views: 89

Tweaked Character Generation

The default AFF2 character generation system gives you PCs that have been adventuring a while, veterans of their profession. This seems to have been designed to provide characters similar to the heroes of the Fighting Fantasy gamebooks. The difference of course is in the gamebooks you were a lone he...
by SkinnyOrc
Tue Apr 13, 2021 11:54 am
Forum: Advanced Fighting Fantasy 2
Topic: Looking at The SKILL 12 problem with new eyes
Replies: 9
Views: 216

Re: Looking at The SKILL 12 problem with new eyes

I've read a few online articles, and I think it was addressed on this forum as well, the problem of having a 12 skill character who walks over everything, Over time I've learned more about running games and game design and I don't think this is a problem. The key here is how the game is set up and ...
by SkinnyOrc
Sun Apr 11, 2021 9:19 am
Forum: Advanced Fighting Fantasy 2
Topic: Allansian Sorcery
Replies: 18
Views: 311

Re: Allansian Sorcery

This is the info we got on the magic items book earlier. The post just after that though seemed to be describing more a treasure book. Wondering if these are one and the same or different books?
by SkinnyOrc
Fri Apr 09, 2021 5:09 am
Forum: Advanced Fighting Fantasy 2
Topic: Allansian Sorcery
Replies: 18
Views: 311

Re: Allansian Sorcery

Encyclopedia Arcana: Volume 1 Ah hah! You let slip the name of the upcoming magic book, we don't normally get info like that until it's practically in our hands! ;) Demi-Sorcery sounds like a good approach for those spells, it explains why they're Sorcery like but also different. It'll offer some i...
by SkinnyOrc
Thu Apr 08, 2021 11:28 pm
Forum: Advanced Fighting Fantasy 2
Topic: Is luck roll given to resist priest magic?
Replies: 3
Views: 98

Re: Is luck roll given to resist priest magic?

Yep it is powerful, but it is from the gods and priests use of it each day is pretty limited compared to magic users. I really like how different Graham made priest magic from the usual just another spell caster. The rulebook could definitely do with a statement in the Priestly Abilities section say...
by SkinnyOrc
Thu Apr 08, 2021 11:14 pm
Forum: Advanced Fighting Fantasy 2
Topic: Allansian Sorcery
Replies: 18
Views: 311

Re: Allansian Sorcery

Yeah I wasn't sure if those STAM numbers were from the book or what you'd come up with. What other FF gamebooks had spellcasting (I'm not counting Scorpion Swamp and its spell gems)? I think you're right that were was no intention for wizardry and sorcery to be different back then, they were just ex...