Search found 110 matches

by Eddie
Mon Mar 15, 2021 5:27 pm
Forum: Advanced Fighting Fantasy 2
Topic: Group rolls?
Replies: 4
Views: 125

Re: Group rolls?

for my side i was avoiding the "well i know i'm useless so i'm doing nothing" by making those characters make a skill check to not interfere. think of indiana jones: he says stay still, don't touch anything. the person steps to one side, leans on the wall, intending to be out of the way, accidentall...
by Eddie
Wed Mar 10, 2021 6:46 pm
Forum: Advanced Fighting Fantasy 2
Topic: Group rolls?
Replies: 4
Views: 125

Re: Group rolls?

sounds like using the 4e assist action or similar would help. in that the lesser skilled people make an easier Skill check to help and the best person gets a bonus of +2 (standard rule in that edition) for each success. for me i would just enable assisting characters to just add their points in the ...
by Eddie
Thu Jan 21, 2021 7:37 pm
Forum: Advanced Fighting Fantasy 2
Topic: Alternative unopposed tests
Replies: 9
Views: 3007

Re: Alternative unopposed tests

because Luck rolls do not have special skill additions to them or, typically, modifiers at all
by Eddie
Fri Jan 08, 2021 3:31 pm
Forum: Advanced Fighting Fantasy 2
Topic: Magic Masks
Replies: 9
Views: 1875

Re: Magic Masks

i like that fix actually.

i was looking at diablo 3 and the witch doctor and thinking they would perfectly fit magic mask using.

it helps that i've played a larp group based around them too!
by Eddie
Sun Dec 27, 2020 12:48 pm
Forum: Advanced Fighting Fantasy 2
Topic: Merry Christmas everyone!
Replies: 10
Views: 1385

Re: Merry Christmas everyone!

On the eighth day of Christmas the Warlock sent to me...
An Eight headed Hydra,
Seven Serpents smirking,
Six Blackhearts gurning,
Five Gold-backed Mirrors,
Four roaring Felinaurs,
Three Wheelies wheeling,
Two Harpies flying,
and a Goldcrest Eagle in a Bomba Tree!

(broken the pattern slightly...)
by Eddie
Fri Nov 06, 2020 3:15 pm
Forum: Advanced Fighting Fantasy 2
Topic: Fun creature features, tricks and habits?
Replies: 5
Views: 1300

Re: Fun creature features, tricks and habits?

i use gremlins as a "Tuckers kobolds" kind of enemy. they are very short compared to all playable races and i give them all magic-wizardry with natural mage. makes sense to me because they are highly intelligent and malicious and cruel. using spells which allow tests of luck (or dodge) they can drai...
by Eddie
Thu Oct 29, 2020 6:26 pm
Forum: Advanced Fighting Fantasy 2
Topic: Assassins of Allansia Gamebook
Replies: 11
Views: 2039

Re: Assassins of Allansia Gamebook

maybe the younger readers are kids of the original readers?
books always been on the shelf, until they reach a certain age.
my son has played all manner of games which are essentially better versions of the ones i played as a kid/young adult.

it's cool either way
by Eddie
Wed Oct 28, 2020 5:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Assassins of Allansia Gamebook
Replies: 11
Views: 2039

Re: Assassins of Allansia Gamebook

i suspect the bounce back is because those who enjoyed them as kids/young adults are now money earners. plus some people grew up doing stuff they loved and now have the capacity to steer those markets, directly or indirectly. seen the recent Heroquest re-emergence? great example but i doubt it would...
by Eddie
Thu Jun 04, 2020 6:07 pm
Forum: News
Topic: Arion Games YouTube channel
Replies: 7
Views: 5550

Re: Arion Games YouTube channel

really enjoying the videos, thank you!
by Eddie
Sat Apr 18, 2020 6:36 am
Forum: Advanced Fighting Fantasy 2
Topic: Danger Scale for Monsters
Replies: 5
Views: 2720

Re: Danger Scale for Monsters

in original dungeoneer monsters with multiple Attacks don't take outnumbering penalties until all of their Attacks are used and there are still enemies left over. i think this makes sense and still use that rule. i also roll for each attack separately rather than one roll, otherwise a single Fumble ...
by Eddie
Wed Apr 15, 2020 10:03 am
Forum: Advanced Fighting Fantasy 2
Topic: Question about Priestly Magic
Replies: 7
Views: 3022

Re: Question about Priestly Magic

my sandbox had lots of mini adventures in place and they restored all Luck upon completion of any of them. the issue i hadn't considered was running around the map finding said adventures but then deciding to continue exploring loads more without actually engaging in any of them. between that and pr...
by Eddie
Tue Apr 14, 2020 7:01 pm
Forum: Advanced Fighting Fantasy 2
Topic: Question about Priestly Magic
Replies: 7
Views: 3022

Re: Question about Priestly Magic

it would be a massive issue in my game, my group regularly use their Luck as essentially additional Armour points (by testing when taking a big hit and getting a 7 for their armour roll) but that's because i've been running a sandbox style game. if they don't go to specific places they encounter no ...
by Eddie
Thu Apr 09, 2020 4:35 pm
Forum: Advanced Fighting Fantasy 2
Topic: Question about Priestly Magic
Replies: 7
Views: 3022

Re: Question about Priestly Magic

Current Luck
by Eddie
Sat Mar 28, 2020 8:02 am
Forum: Advanced Fighting Fantasy 2
Topic: combat modifier for flight
Replies: 3
Views: 2030

combat modifier for flight

i notice in the combat modifier table that fighting a flying opponent causes a -5 to your total that's pretty steep my party were seriously threatened by harpies in our last session and they are intended to be scavengers in the adventure and not a credible threat what gives with this? also means ene...
by Eddie
Thu Mar 19, 2020 2:13 pm
Forum: Advanced Fighting Fantasy 2
Topic: Fly and Levitate
Replies: 6
Views: 6312

Re: Fly and Levitate

holy thread necromancy bat man!! on topic though: the easiest way to do this would be to make the spell allow using the Magic stat in place of Skill. this way the spell itself merely makes the caster as competent as a Skilled character and grant no actual skill points in climb. a similar approach wo...