Search found 28 matches

by Zettonsperson
Fri May 29, 2020 9:06 pm
Forum: Fan Adventures
Topic: Zetton Adventures x2
Replies: 4
Views: 274

Re: Zetton Adventures x2

Apologies about the link problems.

Try these:

Sorcerer and Goblins:https: //drive.google.com/file/d/1smAN8Dgcp3yvrmb-9QwTBr9fII-LUQPY/view?usp=sharing


Death KNight in Zetton: https://drive.google.com/file/d/1QRQ6Ua ... sp=sharing
by Zettonsperson
Thu May 28, 2020 10:42 pm
Forum: Fan Adventures
Topic: Zetton Adventures x2
Replies: 4
Views: 274

Zetton Adventures x2

These are two outlines I've made for adventures in my home setting, the Lordship of Zetton. I just thought I'd share them. They are only rough, and contain only details of events, the tasks and the potential rewards. They are not finished. Zetton is a village on the southern edge of the Flatlands of...
by Zettonsperson
Mon May 25, 2020 2:15 am
Forum: Advanced Fighting Fantasy 2
Topic: What's Next on the Horizon for AFF2e?
Replies: 32
Views: 6122

Re: What's Next on the Horizon for AFF2e?

Can I request some sort of Community Creation/Open Content publishing license be made up? Might increase AFF exposure and engagement, thereby increasing sales. Works for The Biggest Role-Playing Game.
by Zettonsperson
Wed May 20, 2020 11:50 am
Forum: Advanced Fighting Fantasy 2
Topic: Defining Medicinal Potions
Replies: 5
Views: 281

Re: Defining Medicinal Potions

Alright, I've at least come up with my own herbal recipe for a Medicinal Potion (Based on the Titan Herbal), which is made of ingredients available across Titan, and should be available in all settlements. Common Medicinal Potion Requires Anise, Bilberry and Catgrape Costs in a Village: 10gp per via...
by Zettonsperson
Sun May 17, 2020 7:47 am
Forum: Advanced Fighting Fantasy 2
Topic: Defining Medicinal Potions
Replies: 5
Views: 281

Defining Medicinal Potions

Can anyone possibly offer a Medicinal Potion (as used for the DOC spell) definition or description? Because they're not Potions of STAMINA. There's no description of one in the Titan Herbal. There's not even an entry in the sorcery spell component list in the AFF2e SRD for a Medicinal Potion. I know...
by Zettonsperson
Thu May 14, 2020 1:51 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

Colour Map of the Kingdom of Cavea Below, I have attached a coloured working of my Kingdom of Cavea -South- Map. https://drive.google.com/file/d/1YMl6TYN3ODah0Lrb7ssMTgKHlLBR_n5L/view?usp=sharing I will now explain this map and its very rough colourations. The cave walls are the grey-shaded sections...
by Zettonsperson
Mon May 11, 2020 10:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Definition of "Wilderness" for Monsters
Replies: 3
Views: 449

Definition of "Wilderness" for Monsters

THis is just something that has not been sitting well with me. Wilderness, as a habitat for monsters, is defined in the Pit books as "means large dead areas, which are rocky and desolate, such as the Wastes of Chaos." This definition, however, is more accurately reflected in the word "Wasteland", be...
by Zettonsperson
Wed Apr 08, 2020 11:21 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

The First Cavean Encounter Entree to Entrance. Entrance is the first place that characters will enter in Cavea. They will be met, after their journey by the capricious Taker portal, by the Welcomer, Andrew, who wears a green wig and casts RAP to converse with newcomers. He points characters to a Sup...
by Zettonsperson
Mon Mar 30, 2020 7:01 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

Exile Traits and Weaknesses Conversion Traits and Weaknesses are essentially convertible to AFF Talents and Anti-Talents. This may work for converting from other role-playing systems. It wasn't until the second Exile game that Traits and Weaknesses were introduced during character creation. They bes...
by Zettonsperson
Mon Mar 30, 2020 5:56 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

Exile Skills Conversion The skills from the Exile games, I've found, are almost entirely the same as AFF's. Only one was not, and I have created it as a new Special Skill. • New Special Skill: Assassination. Allows a character to attempt to: A) Strike an enemy engaged elsewise in the side or back fo...
by Zettonsperson
Fri Mar 27, 2020 9:37 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

Exile Items Conversion I have now completed my conversion of the Exile items. Most of these are magical items, and I have only given their values (in AFF SP) and their AFF magic effects, not gone to the extent of converting them to AFF Enchanting grades, recipes and so forth. I have also given the d...
by Zettonsperson
Wed Mar 18, 2020 5:20 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

Exile Let's Play I just wanted to draw anybody interested to an Exile Let's Play that I found a while ago. It displays what the Exile games are about, and what they looked like, and what sort of role-playing might be possible with my adaptation to AFF and Cavea. Also, it's just good fun. https://lpa...
by Zettonsperson
Wed Mar 18, 2020 4:15 am
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

Exile Alchemy Conversion As a part of my item conversion of Exile to AFF, I have completed the Alchemy conversion. Basically, Exile Alchemy is equivalent to AFF Herbalism. It includes Ingredients, the various potions and poisons that can be made from them, the recipes to make them, and a New Special...
by Zettonsperson
Fri Mar 13, 2020 2:08 pm
Forum: Advanced Fighting Fantasy 2
Topic: Converting Exile to AFF
Replies: 21
Views: 8483

Re: Converting Exile to AFF

Thoughts in progress. Quests: Obviously, the main quest/campaign should be the hunt for a way to Escape the Cavean underworld. But what about everyone else? Would characters want to help the Cavean people with their problems? Defeat a few demons, bash a few giants? Save a town from a plague of giant...