Search found 569 matches

by Slloyd14
Mon Sep 16, 2019 10:21 am
Forum: AFF Fanzine
Topic: Lets get started
Replies: 8
Views: 264

Re: Lets get started

Pitch 1: I have a large collection of rules for jungles (edited from dungeons) that I can release all at once or a bit at a time depending on how much space there is. I have rules for: Travelling and hazards, shaman spells, poisons and diseases, equipment, jungle ruins dungeon generator, adventure s...
by Slloyd14
Fri Sep 13, 2019 2:54 pm
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 44
Views: 2701

Re: Any plan for à third édition ?

Ooh, here's another one that I haven't tested yet. I've just had the thought. When you do a skill test, you roll 2d6 +1d6 for every point of relevant special skill you have and take the best two d6s. This is a very occasioal mechanic in Fighting Fantasy (like the Fast Hands spell) - it never makes r...
by Slloyd14
Thu Sep 12, 2019 4:29 pm
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 44
Views: 2701

Re: Any plan for à third édition ?

Here's a way of avoiding the absurd skill + special skill scores. Special skills only reduce penalties - they don't provide bonuses. This means that the only way to improve your chances is to increase your SKILL. For example - two heroes with a SKILL of 7 both try to climb an easy slope. One has a C...
by Slloyd14
Wed Sep 11, 2019 6:43 pm
Forum: Advanced Fighting Fantasy 2
Topic: The Shattered Amulet adventure
Replies: 4
Views: 325

Re: The Shattered Amulet adventure

i remember that from Adv Heroquest! colour me very interested. especially the mystic maze part, in the original board game this part was guarded by some magical fireballs which moved around the map and some ratmen assassins IIRC i remember that being the most interesting part of the game sadly, the...
by Slloyd14
Wed Sep 11, 2019 6:32 pm
Forum: Advanced Fighting Fantasy 2
Topic: Any plan for à third édition ?
Replies: 44
Views: 2701

Re: Any plan for à third édition ?

as for low skill high special skill NPC's just don't use the same rules for creating NPC's as PC's. This does mean that Bob the barbarian is likely to be ripped off the Gheed the unscrupulous merchant, but isn't that likely anyway? This reminded me of one of Dr Bargle's vlog posts where instead of ...
by Slloyd14
Mon Sep 09, 2019 9:38 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

If we can't get an AFF OOTP made, how about the rulebook has the rules for 50 common monsters - orcs, goblins, trolls, ogres, red dragons, animals, dinosaurs, zombies, skeletons etc. - and even a few NPCs so that directors can extrapolate from that. As fun as a Vlobad is, it's not going to come up m...
by Slloyd14
Sun Sep 08, 2019 11:16 am
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

On the topic of limiting improvement to stop invincible warriors, I have a few points: 1) Anything suggested would probably be too great a rules change for just a reprint. 2) A director could get around it with some ingenuity. First of all, a warrior with SKILL 7 and 2 points in a weapon skill needs...
by Slloyd14
Fri Sep 06, 2019 6:58 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

There are a few common themes from the list. Some might already be answered in the book, but people might not be able to find them easily. They seem to be: What order are actions in combat? Movement rules in combat How do you calculate magic points? Missile weapon penalties - why is firing -5 and th...
by Slloyd14
Fri Sep 06, 2019 6:51 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

Page 5-1 Holdings http://www.arion-games.com/bb/viewtopic.php?f=13&t=2256 Smite http://www.arion-games.com/bb/viewtopic.php?f=13&t=2240 Arrow snake spell http://www.arion-games.com/bb/viewtopic.php?f=13&t=2325 How to manage tracking? http://www.arion-games.com/bb/viewtopic.php?f=13&t=2324 Monster da...
by Slloyd14
Fri Sep 06, 2019 6:09 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

Page 11- 6 Sizes of bites/claws http://www.arion-games.com/bb/viewtopic.php?f=13&t=923 Combat flowchart? - include one in book? http://www.arion-games.com/bb/viewtopic.php?f=13&t=957 Swimming without the swim skill http://www.arion-games.com/bb/viewtopic.php?f=13&t=962 Cantrip limit? http://www.ario...
by Slloyd14
Fri Sep 06, 2019 5:01 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

Pages 13-12 What does a combat round look like? http://www.arion-games.com/bb/viewtopic.php?f=13&t=779 Number of terrain lores http://www.arion-games.com/bb/viewtopic.php?f=13&t=790 Meals per day and provisions http://www.arion-games.com/bb/viewtopic.php?f=13&t=787 Automatic success for certain spec...
by Slloyd14
Fri Sep 06, 2019 4:23 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

Page 14 - there was a lot on this page... Darkseeing and hide http://www.arion-games.com/bb/viewtopic.php?f=13&t=723&p=4391#p4391 MUD spell http://www.arion-games.com/bb/viewtopic.php?f=13&t=722 Character movement in combat http://www.arion-games.com/bb/viewtopic.php?f=13&t=716 DOC spell http://www....
by Slloyd14
Fri Sep 06, 2019 4:10 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

<r>Here are some threads which discuss clarifications or things to clear up. These are the posts from pages 20-15. Here are two notes:<br/> <br/> This is purely clarifications and corrections. Not suggestions for new/different rules.<br/> <br/> Some of the questions may have already been answered in...
by Slloyd14
Fri Sep 06, 2019 2:18 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

I think we need to clarify if we are simply making existing rules clearer and spotting mistakes or adding anything else as some suggestions might cross a line.

Maybe some things could go in suggested house rules?
by Slloyd14
Fri Sep 06, 2019 2:17 pm
Forum: Advanced Fighting Fantasy 2
Topic: Tweaks and clarifications to the new AFF rulebook
Replies: 28
Views: 533

Re: Tweaks and clarifications to the new AFF rulebook

Dodge automatically gives armour rolls and Swashbuckler gives +1 bonus - not my idea, but isn't that the case in Stellar Adventures and did I read that it should be in AFF?

Also, Sword of Sharpness gives +1 to damage and not damage rolls?