Search found 57 matches

by Skyrock
Tue Sep 18, 2012 10:40 pm
Forum: Advanced Fighting Fantasy 2
Topic: Price inconsistency with arrow components
Replies: 1
Views: 1189

Yeah, don't treat the given price lists as absolute. If you treat the prices as "something in that region" you will be fine..
by Skyrock
Wed Sep 05, 2012 11:48 am
Forum: Advanced Fighting Fantasy 2
Topic: New Sorcery spells for faux medieval Europe
Replies: 4
Views: 2080

For that campaign, the grand limitation for additional sorcery spells will be grimoires. The setting-specific interpretation of Sorcery is that in contrast to Wizardry, it has become a static, stale art. Virtually all of the innovation has happened in the past, and today's practioners are incapable ...
by Skyrock
Sun Sep 02, 2012 10:57 pm
Forum: Advanced Fighting Fantasy 2
Topic: Alternative Wizardry: Spell Gems
Replies: 7
Views: 3233

Alternative Wizardry: Spell Gems

Taking a line of inspiration from Scorpion Swamp and another from the well-tested alchemy rules in Savage Worlds, here is an alternate take on Wizardry. It is primarily meant for my faux-medieval campaign where superstition about gems is big, but it might also be of use elsewhere. Gemmomancy Gemmoma...
by Skyrock
Sun Sep 02, 2012 8:49 pm
Forum: Advanced Fighting Fantasy 2
Topic: Crown of Kings for AFF2 errata?
Replies: 1
Views: 1606

p.50, location 23:
The 3d6 table for the Wheel of Fortune begins with a 2, which can't be attained on 3d6.
It should probably rather look like this:
3
4
5-16
17
18
by Skyrock
Sun Sep 02, 2012 7:12 pm
Forum: Advanced Fighting Fantasy 2
Topic: New Sorcery spells for faux medieval Europe
Replies: 4
Views: 2080

New Sorcery spells for faux medieval Europe

The following spells are campaign-specific and not available to beginning sorcerers. Rather they are hidden in old forgotten grimoires, and may only be added to a Sorcerer's repertoire if these grimoires are recovered, deciphered and if necessary translated. Sorcery Spells -MT (2) This spell require...
by Skyrock
Sun Sep 02, 2012 6:13 pm
Forum: Advanced Fighting Fantasy 2
Topic: Using AFF2 in alternative campaign settings
Replies: 10
Views: 3770

I'm currently pondering the usage of AFF for a fantastical medieval Britain in the vein of Jeff Rients' A Surfeit of Lampreys campaign. It seems to strike the right balance between Arthurian heroism and Monty Python grittiness, has about the right magic level, and comes with a strong British look an...
by Skyrock
Sun Sep 02, 2012 5:58 pm
Forum: Advanced Fighting Fantasy 2
Topic: Doing away with Armor/Weapon rolls
Replies: 17
Views: 5992

Re: Doing away with Armor/Weapon rolls

Yes, I know that there are ways to speed up those rolls by rolling a third die along with the melee roll, but that is still more hassle that I like for my FF :P I also don't mind having little difference between various weapons. Quite to the contrary, I like how it encourages the players to pick wha...
by Skyrock
Fri Aug 31, 2012 11:53 pm
Forum: Advanced Fighting Fantasy 2
Topic: Doing away with Armor/Weapon rolls
Replies: 17
Views: 5992

It is a slight bit complicated, but there are two important factors: 1.) It only comes into play when someone actively decides to spend luck points for a voluntary TYL to alter the default damage, not all the time in every combat 2.) The total damage/armor value from base armor, accessoiries, talent...
by Skyrock
Fri Aug 31, 2012 10:03 pm
Forum: Advanced Fighting Fantasy 2
Topic: AFF Companion - Status
Replies: 57
Views: 29729

Mass battle rules would be nice. I had a mass battle in the most recent session I ran, (the eighth so far of the campaign) and I had to homebrew a solution. Worked well enough (I was more concerned about efficiency over realism) but something more developed would be appreciated. The solution might ...
by Skyrock
Fri Aug 31, 2012 9:45 pm
Forum: Advanced Fighting Fantasy 2
Topic: Doing away with Armor/Weapon rolls
Replies: 17
Views: 5992

Doing away with Armor/Weapon rolls

One thing I didn't like about AFF compared to the original game books was the way armor protection and weapon damage were handled. Basic FF just assumed a flat 2 damage per hit. Any exceptions to this were rare and due to exceptional circumstances, such as fire-breathing monsters (the Lizardine in C...
by Skyrock
Thu Sep 22, 2011 8:45 pm
Forum: Advanced Fighting Fantasy 2
Topic: [Regional Sorcery] Femphrey
Replies: 17
Views: 6975

Now that I have concepts for all nations, I will begin creating spells and spell lists. I will aim to begin with Femphrey, as that is what Graham was particularly keen on. However, be patient. Next week-end, I will have to run a convention game, and should rather focus on prepping it well than to da...
by Skyrock
Thu Sep 22, 2011 8:40 pm
Forum: Advanced Fighting Fantasy 2
Topic: [Regional Sorcery] Ruddlestone
Replies: 0
Views: 3055

[Regional Sorcery] Ruddlestone

You cannot take your Spell Book with you, as the sorcerers of Analand cannot risk its falling into the wrong hands of Kakhabad" - Sorcery! Introduction, "Equipment and Provisions" "Each country's sorcery is one of its most closely guarded secrets." - Sorcery! 3: The Seven Serpents, entry #8 One ide...
by Skyrock
Wed Sep 21, 2011 10:41 pm
Forum: Advanced Fighting Fantasy 2
Topic: [Regional Sorcery] Mauristatia
Replies: 5
Views: 5841

Blame the 90s, when Vampire was all the rage and D&D was jumping the bandwagon with Ravenloft.
Had the Mauristatia gamebooks (Howl of the Werewolf etc.) came out earlier, we might have gotten something more unique.

As it is, I am going with what is laid down in Titan, the gamebooks and FF wikia.
by Skyrock
Wed Sep 21, 2011 9:35 pm
Forum: Advanced Fighting Fantasy 2
Topic: Bargain or Con - Which to use?
Replies: 3
Views: 1964

Re: Bargain or Con - Which to use?

Don't sweat it when skills overlap - there are many that do in AFF, especially among the lores. For instance, identifying a totem as a cult item of Head Hunters might be handled by either Jungle Lore or Religion Lore. World Lore and Magic Lore might also apply, although the information gained that w...
by Skyrock
Wed Sep 21, 2011 9:21 pm
Forum: Advanced Fighting Fantasy 2
Topic: [Regional Sorcery] Mauristatia
Replies: 5
Views: 5841

[Regional Sorcery] Mauristatia

You cannot take your Spell Book with you, as the sorcerers of Analand cannot risk its falling into the wrong hands of Kakhabad" - Sorcery! Introduction, "Equipment and Provisions" "Each country's sorcery is one of its most closely guarded secrets." - Sorcery! 3: The Seven Serpents, entry #8 One ide...