Disease (p. 97)

LordArioch
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Disease (p. 97)

Postby LordArioch » Sun Mar 19, 2017 6:04 pm

Disease
God and Incarnation of Disease
Specific Power: A Priest of disease may cause one touched target to start suffering from a debilitating disease. Each day, including the day of infection, the target must roll on the following table and immediately apply the effects to the appropriate characteristics. These losses are permanent until the disease is cured. The target receives no test for LUCK, and normal medicine cannot heal this disease, although the Cure Disease power of another Priest will work. If not cured, the target will surely die.

General Power:
- Curse
- Smite vs Good Races
- Weakness

Disease Table:
1D6 Characteristic
1 SKILL
2-4 STAMINA
5 MAGIC (or LUCK)
6 LUCK

The Festering Lord, as Disease is also known, is only really worshipped in some southern areas of Khul, although his Priests can be found across Titan. His colour is pus yellow, and his symbol is a Maggot.


I'm getting the impression that there should be some negative numbers in the table, like "-1 SKILL", or "-2 STAMINA", and so on. Is this an editorial oversight?
Lorian
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Re: Disease (p. 97)

Postby Lorian » Sun Mar 19, 2017 6:47 pm

Think so.
Life is merely a speck of dust on the beach of time...
Ruffnut
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Re: Disease (p. 97)

Postby Ruffnut » Sun Mar 19, 2017 7:18 pm

I think so too
He just sits there tapping away all day on a tiny screen. But he tells everyone that he is slaying Orcs.
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SkinnyOrc
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Re: Disease (p. 97)

Postby SkinnyOrc » Sun Mar 19, 2017 11:25 pm

I guess seeing it doesn't say the amount of points in the table it's one point off whatever stat it is. But could be clearer and it does seem like Stamina should be 2 points.
LordArioch
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Re: Disease (p. 97)

Postby LordArioch » Mon Mar 20, 2017 12:43 am

Here is my humble elaboration upon that part of the rulebook. Do with it what thou wilt.

ROLL 1-2
1...............-1 SKILL
2-4............-2 STAMINA
5...............-1 MAGIC
6...............-1 LUCK

ROLL 3-4
1.........-2 SKILL
2-4........-3 STAMINA
5...........-2 MAGIC
6...........-2 LUCK

ROLL 5-6
1..........-3 SKILL
2-4.........-4 STAMINA
5...........-3 MAGIC
6...........-3 LUCK

This way the sapping of a diseased victim's vitality and abilities is variable and more alarming!

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