
So decided to start a new thread.
I love priests and priestly magic in AFF2, i think it is handled very well, how the powers work and all that stuff.
the Templar Talent is also a great way to represent a knightly order (or orders) for each god depending on how you want to present them as working.
example: you could have a 4 person group (PC or NPC) who are all Templars and each dedicated to a different path of their god each with a different power (i include the gods specific power btw hence how i get to 4) possibly led by a priest as their overall guidance.
i have also used them to represent another way of doing things that are represented in fantasy fiction or games such as: Barbarian.
you can play a rugged out doors warrior wearing scraps of leather made into armour wielding a two handed sword and give them the Templar Talent for Telak (or anyone really) for the mechanics of a once a day combat boost!
no need for complicated mechanics, just add the mechanical elements and remove the roleplay of "being a follower"
there are likely other combinations that can work for this too, but i have found the Telak bonus to be the most adaptable in terms of some kind of "warrior focus" once a day.