The Water Grave
The Water Grave
This is a adventure for up to seven advanced players... You have been warned
Map
https://drive.google.com/file/d/0B-0Qwj ... p=drivesdk
Adventure
https://docs.google.com/document/d/1tGc ... p=drivesdk
(P.S This is high magic so you can remove magic as you see fit)
Map
https://drive.google.com/file/d/0B-0Qwj ... p=drivesdk
Adventure
https://docs.google.com/document/d/1tGc ... p=drivesdk
(P.S This is high magic so you can remove magic as you see fit)
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- Hero
- Posts: 575
- Joined: Sun Jul 19, 2015 1:40 pm
Re: The Water Grave
Very good, I like how you used a lot of enemies that seldom get used 

Last edited by shintokamikaze on Sat Mar 04, 2017 10:24 pm, edited 1 time in total.
Re: The Water Grave
The Skill loss is interesting, I would be tempted when running this to give the players possible reasons to enter the cave that might either:
Encourage them to think about the altar as a reason to achieve something then theres a chance the party actually use it
Also the loss of skill is going to smash my party I would think ( Thats not a bad thing on its own ) but again I might want to hint towards being careful of taking too much from the cave or something ( Perhaps a mad old Hermit or a skeleton clutching a note that says to them - Beware the curse of the caverns)
For me I would weave some reason for them to be here, its pretty dangerous ( Which I like) and its quite unique in style
This was typed in a huge rush! Sorry if it doesnt make sense
Encourage them to think about the altar as a reason to achieve something then theres a chance the party actually use it
Also the loss of skill is going to smash my party I would think ( Thats not a bad thing on its own ) but again I might want to hint towards being careful of taking too much from the cave or something ( Perhaps a mad old Hermit or a skeleton clutching a note that says to them - Beware the curse of the caverns)
For me I would weave some reason for them to be here, its pretty dangerous ( Which I like) and its quite unique in style
This was typed in a huge rush! Sorry if it doesnt make sense
"Bright the Hawk's flight on the empty sky"
Re: The Water Grave
I try to leave the reasons of doing the quest to the players so they can tailor it to their campaign... Also it seems to almost be just as easy for one person as five...
Re: The Water Grave
Yeah I like that, it set my mind off exploring those possibilities, so really I was just throwing those as my thoughts as you seemed to want feedback. I also like the difficulty level of this.Lorian wrote:I try to leave the reasons of doing the quest to the players so they can tailor it to their campaign... Also it seems to almost be just as easy for one person as five...
"Bright the Hawk's flight on the empty sky"
Re: The Water Grave
Thanks! I try to make difficult adventures mostly using only natural things.
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- Hero
- Posts: 575
- Joined: Sun Jul 19, 2015 1:40 pm
Re: The Water Grave
I will run this soon 

Re: The Water Grave
Cool! Tell me if anything unexpected happens or if any players die!