Much as Maelstrom Gothic took the Domesday ruleset and moved it to the mid-Victorian era, this book takes the investigations back in time to early Imperial Rome. New lifepaths and characteristics are presented, along with new combat rules (for Gladiators), new Roman Mythology supernatural beings and even an additional magic system using curse tablets!
Like Gothic, this game does not require the Domesday book, and has more than enough setting information to run years of campaigns!
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